The Board

Explaination

Starting at the top-

- The below instructions are for those players that LAND on the square at the end of their die counts. If moving one token the total of the dice, the space you are landing on is the total number— no splitting the roll.

- PAY Day - Collect $50 every time that you land on a Pay Day space.

  • Go to Chinatown - Blue tokens may immediately pass to China Town, where they either stay or finish moving token from there.

  • Run - At the end of your turn, roll one die and move the token which landed on this space the extra amount on that die.

  • Event Card - Pick up an Event Card. Follow as best you can (see Event Card details under button below). Some of these are ‘tickets’ that you can keep for later use when the opportune time comes play the card. Return to bottom of the pile after use.

  • First space - The first spot that you move to on the board from Start - one token is moved at the start of a regular turn. The beginning of the game is dull with only one so the very first turn is 2 tokens.

  • Squares of Safety - A spot where all coexist. No bumping back to start; No robbing; No excluding if there are 2 tokens stacked.

  • Markus Daly corners - if you choose to, Pay $50 and move to the next district’s tunnel space immediately. Finish your turn elsewhere, but you can’t move off of the tunnel until the next turn.

  • Go to Finn Town -RED tokens only move immediately to Finn Town and either stay there or finish moving the token from there.

  • Library - Roll again and move the token that landed on the Library as if you had rolled doubles. First finish your rolled die movements.

  • Pay the poorest player. Total only the cash on hand for all players. Pay the poorest $100 out of the lander’s money. If you are the poorest collect $100 from the bank. If there is a tie, then there is no poorest player and no money is exchanged.

  • Go to Dublin -Yellow tokens only move immediately to Dublin and either stay there or finish moving the token from there.

  • Clark Buys a Senate Seat - Pay $50, if you choose, and move to the next district’s tunnel space immediately. Finish your turn elsewhere but without moving off of it until the next turn.

  • Go to Cork Town - Green tokens only move immediately to Corktown and either stay there or finish moving the token from there.

  • Plummer’s Gang - Roll one die. If you roll a 3, rob one uncashed (face down) blue mine from any player if they have one. This does not apply to cashed out blue chips. If the player has all tokens in the Finish, then it is not allowed